Friday, March 27, 2009

Film Studio Concept

It took me a whole lot of time to get a good read on the program and to be able to come up with a design that was going to work. I went through at least ten ideas that I built and tried to somewhat develop before getting to the one that I think will definetly work.
This idea is based around the concept of "bridgeing" the seperation between the creation of film and the completed film. It should be able to bring the public, who usually knows little on what it takes to make a movie, to an area that demonstrates the hard work that it takes to create a film.

This was the first model of the concept. But with this one, it was to keep the public away from the creation. Good concept but it wasn't quite there yet.


Second attempt: moved the bridge element to the front of the site to bring the studios closer to the public.

Continued the second idea: used structure to emphasize the bridge. This worked, but it seemed to just be placed on top of the other building without any interaction with the anchor points. I presented this for the review and got great critiques.


I used some of the critiques and made a real quick model. The truss is now anchored on one side by earth. I need to see if that will really work though. And on the other side, I still need to work on how it interacts with the buildings. I'm now thinking of having most of the building functions on the one side and literally having the people walk across to "bridge" the gap on film making.

More to come.

Monday, February 9, 2009

Projection

Have you ever wondered what happened to your Exacto knife? Or has your glue bottle ever mysteriously disappeared? Getting tired of this constantly happening, I set out to find what was behind the vanishing supplies. Setting a trap in the top shelf of my locker, I waited for any hint of mischievious behavior. I was about to catch a glimse of the locker thief.

To set the trap, I constructed a box slightly smaller than the space of the top shelf of my studio locker. On one side I set a light pointing towards a small opening that would lead the thief to some awaiting architectural supply. On the opposite side of the box, I made a peephole to allow access to view any projection of the captured villain. Within the hour, I peeked inside and to my amazement, I saw the shadow of something that was pure evil.

This was not what I was expecting. But it made perfect sense, because only something that was pure evil would make an already broke architecture student have to go back to the store and spend more money on missing supplies.

Thursday, January 29, 2009

Media


Being a huge baseball fan, I enjoy going to the ballpark and catching a game every once and a while. But in this new age of everything being digital, the game doesn't have the same feel that I use to hear about. Listening the to announcers recall their childhoods, going to the ballpark use to be an amazing experience. You had to approach these stadiums from from a certain side. Being inside was something that enhanced the game even more. With brick, steel and ivy all around, going to a game was something special.

Now every time that I'm at the ballpark and I look up for the score, I can't help to notice the gigantic screen that is producing all these images and all the colorful advertisments around it. Don't get me wrong, these new ballparks are great and all, but aren't all the graphics from the new technologies and advertisments a little too much? I think it all might just be a little distracting and it takes away from the experience of being at the ballpark and watching the game in person. It's just not the same old ballpark feel.

www.ballparksofbaseball.com

Tuesday, January 20, 2009

Definiton of Hector's Work


The way I work, I like to keep things simple. This drawing has to be the the best example of it.
The design of the building was simple yet fit its purpose.
The presentation of the drawings, being mostly black and white with a hint of blue to enhance the windows, was also simple and crisp.